Gundra Durnstoldt

A dwarven ice mage from North Fort on the Isle of Ice

Description:

Male Dwarf Evoker 1
Neutral Good
Representing Zeb Dartt

Strength 14 (2)
Dexterity 14 (
2)
Constitution 17 (3)
Intelligence 18 (
4)
Wisdom 15 (2)
Charisma 12 (
1)
Size: Medium
Height: 4’ 5"
Weight: 185 lb
Skin: Tan
Eyes: Gray
Hair: Light Brown Wavy; Average Beard
Specialty: generalist

Has an immunity to natural cold
+1 d6 cold damage per 2 Lvls on all spells

Total Hit Points: 6

Speed: 20 feet

Armor Class: 12 = 10 +2 [dexterity]

Touch AC: 12
Flat-footed: 10
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +3 = 0 [base] +3 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +0 = 0 [base] +2 [strength] -2 [noncombatant]
Attack (unarmed): +0 = 0 [base] +2 [strength] -2 [noncombatant]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: -2 = 0 [base] +2 [strength] -4 [noncombatant]

Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.

Languages: Common Draconic Dwarven Goblin Orc Undercommon

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

No familiar yet

Feats:

Eschew Materials
Frail [flaw]
Noncombatant [flaw]
Spell Focus (Evocation)
Greater Spell Focus (Evocation)
Scribe Scroll [free to wizard]
Traits:

Skill Name Key Skill Ability Ranks Misc.
Ability Modifier Modifier Modifier
Appraise Int 4 = +4
Balance Dex* 2 = +2
Bluff Cha 1 = +1
Climb Str* 2 = +2
Concentration Con 7 = +3 +4
Craft_1 Int 4 = +4
Craft_2 Int 4 = +4
Craft_3 Int 4 = +4
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 2 = +2
Forgery Int 4 = +4
Gather Information Cha 1 = +1
Heal Wis 2 = +2
Hide Dex* 2 = +2
Intimidate Cha 1 = +1
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (arcana) Int 8 = +4 +4
Knowledge (architecture) Int 5 = +4 +1
Knowledge (geography) Int 6 = +4 +2
Knowledge (history) Int 5 = +4 +1
Knowledge (local) Int 8 = +4 +4
Knowledge (nature) Int 5 = +4 +1
Knowledge (religion) Int 7 = +4 +3
Listen Wi 2 = +2
Move Silently Dex* 2 = +2
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 2 = +2
Search Int 4 = +4
Sense Motive Wis 2 = +2
Spellcraft Int 8 = +4 +4
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 2 = +2
Use Rope Dex 2 = +2

  • = check penalty for wearing armor

Zero-level Evoker spells: 4 (3+1) per day

First-level Evoker spells: 3 (1+1+1) per day

Dwarf:

+2 constitution / -2 charisma (already included)

Can move 20 feet even if in heavy armor

Darkvision (see 60 feet in pitch-dark)

Stonecunning (+2 on searching stone, intuit depth)

+2 racial bonus on saves vs. poison

+2 racial bonus on saves vs. spells / spell-like abilities

+1 racial bonus to hit orcs and goblinoids

+4 dodge bonus on AC against giants

+4 stability bonus to avoid being tripped/bull rushed standing on solid ground

+2 racial bonus on appraise checks if stone/metal

Wizard (Evoker):
Familiar / Alertness, etc.

Bonus Feats (already included)

High intelligence gains bonus spells daily

Specialist gets 1 extra evocation spell/level/day

Class HP rolled
Level 1: Evoker 3

Gundra Durnstolt’s Equipment:
9 lb Weapons / Armor / Shield (from above)
1 lb Crossbow bolts (quiver of 10) x1
2 lb Backpack
5 lb Bedroll
3 lb Blanket, winter x1
Bottle
Candle
1 lb Case (for map or scroll)
Chalk
Fishhook
2 lb Flasks x1
Flint and steel
Ink vial
Ink pen
1 lb Lamp (common)
1 lb Mirror
1 lb Mug
Paper sheets x5
4 lb Pouch x7
10 lb Rations (1 day) x10
1 lb Sealing wax
Sewing needle
20 lb Tent
1 lb Vial (for ink or potions) x4
4 lb Waterskins x1
4 lb Whetstone
2 lb Spell component pouch
3 lb Spellbook x1

72 lb Total

Bio:

Gundra Durnstoldt

Nightfall: Rising Evil ZebadiahDartt